Oct 14 - 28 (2nd & 3rd week)

Teammates - Victoria Sun, Siyuan Lee, Keisha, Sofia, Zhihan.

<aside> 🔍 Brief: Design a way to express the value of boredom

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Week 2

We wanted to know what boredom meant for each one of us. So started the directed storytelling by asking about individual's experience with boredom and what do they do to kill their boredom. To our surprise the answers that we received were diverse. Some liked being bored and some dint. Some couldn't stand the thought of being bored and some dint mind it much.

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Although we did the directed storytelling, we dint understand the importance of doing it as we lacked connecting the dots initially.

Design a tool to show the value of free time

instrument evaluate idleness

Method gauge break

way express boredom

In the meantime, the literature study gave us some insights while group discussion gave us direction to our thought process. At one point we were intrigued by the comparison of boredom to meditation. At another point by the concept of expansion and compression of the brain and its thoughts as an analogy.

So we built on this idea that boredom gives us this time and mental space to choose things to do and help us attain a sense of clarity.

While discussing we came across this interesting game played by the Phillipino community called Pabitin. It is a children's game where small goodies like chocolate, coins, toys, etc,. are tied to a grid of sticks and hung from a height for the kids to jump and grab as many as they can.

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This struck on the close comparison on how it relates to humans tending to reach out for something interesting, different or stimulating to keep themselves engaged when one gets bored.

The next step was to build out a prototype for us to materialize our mental picture into reality.

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